Hello again!
So… the has been a small
change of plans regarding what I’ll actually be doing for my MA. Although I
would love to delve deeper into tessellation and next gen processes, (which I will, at a later date as
part of my MA as well…) I’m going to focus on showing the work I am doing at
white paper games, specifically focusing on how we can use technology to
enhance our workflow speed and efficiency while keeping the artistic value and
style of our project intact. I would also like to explore how important it is
for an indie studio to have these measurements in place in order to achieve a
goal as ambitious as our debut title: “Ether one”.
Over the next few days I will
be updating this blog explaining everything I have done and used in Ether, and
hopefully provide some insight as to how it has affected our workflow (or how
it will down the line).
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