Friday 26 October 2012

And here are the Results in UDK

I did my tessellation video, I'm very happy with the results! Problems still appear though:

Fixing seams seems imperative at this point.

After talking with my tutor Josh... do we need lighting information in the Diffuse now that the engine is handling all of that? Do we need such a detailed normal map?

In any case, here is the video documenting my progress:

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