Here is some of my progress! I just finished
creating a sculpt of my rocks for the rock wall. As you can probably see, I
tried to exaggerate the shapes and crevices of the rocks quite a lot. The idea
behind this is to see how well my depth map will portray my sculpt and see if
it can really be used to have fully artist controlled assets using
tessellation.
The final result is this:
So now, I just have to put it into UDK and hopefully make it work!
No comments:
Post a Comment