Friday, 26 October 2012

More Updates


 Here is some of my progress! I just finished creating a sculpt of my rocks for the rock wall. As you can probably see, I tried to exaggerate the shapes and crevices of the rocks quite a lot. The idea behind this is to see how well my depth map will portray my sculpt and see if it can really be used to have fully artist controlled assets using tessellation. 

 

 
After that, I created a base or “mud” layer on which the bircks would rest. In this case, I tried to make the details subtle… this will test if the depthmap can translate the subtle information into good tessellation.



 

 

The final result is this:

 


So now, I just have to put it into UDK and hopefully make it work!

 

 

 

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