This post is just to give you a small
update on what I will be working on. As mentioned earlier, I will be exploring
the possibilities on Tessellation using sculpts and depth maps based on those
sculpts. For this test, I will be creating a stone wall. The reason behind
making a stone wall is that it will give me a very clear representation on how
the tessellation is working, and it will make it easy to create a depthmap
based on my sculpt.
As with my older test, I will be
creating a comparison between a normal, “current Gen” setup and the
tessellation. Stay tuned!
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