Friday, 26 October 2012

Small Update


This post is just to give you a small update on what I will be working on. As mentioned earlier, I will be exploring the possibilities on Tessellation using sculpts and depth maps based on those sculpts. For this test, I will be creating a stone wall. The reason behind making a stone wall is that it will give me a very clear representation on how the tessellation is working, and it will make it easy to create a depthmap based on my sculpt.

As with my older test, I will be creating a comparison between a normal, “current Gen” setup and the tessellation. Stay tuned!

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