Friday, 26 October 2012

Normal maps... depthmaps! EVERY MAP!!

Now that I have finished my sculpting process, I have extracted a number of maps based on the information I put into my sculpt. Here are the maps I generated:

Normal Map:

Used for Current Gen set ups, to aid with the comparison I'm making.


DepthMap:

Used to generate tessellation based on our Depthmap.


And then I created my Diffuse and Specular Maps:

 

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